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Archive for March, 2011

Baryon iteration0005 started

I’ve been doing as much work on Baryon lately as I’ve had time for. Here’s a list of things I have completed.

  • SDL Init
  • SDL Video
  • Ogre3d Root support
  • Ogre3d OpenGL setup
  • Ogre3d Basic Renderer (abstract base class)
  • Logging
  • Unit Tests for ALL of the above

TODO – Iteration0005

  • SDL/Ogre3d Integration
  • Application Class utilizing our SDL/Ogre3d interfaces

I must say, now that I am getting used to the whole test driven development process, I’m getting a lot more done. Even if its a few functions here and there when I have time, it all adds up in the end. I’ve also been working on non-code stuff for Baryon, i.e. concept art, story, etc. Well, time to get some much needed sleep.

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