Archive for March, 2011
Baryon iteration0005 started
I’ve been doing as much work on Baryon lately as I’ve had time for. Here’s a list of things I have completed.
- SDL Init
- SDL Video
- Ogre3d Root support
- Ogre3d OpenGL setup
- Ogre3d Basic Renderer (abstract base class)
- Logging
- Unit Tests for ALL of the above
TODO – Iteration0005
- SDL/Ogre3d Integration
- Application Class utilizing our SDL/Ogre3d interfaces
I must say, now that I am getting used to the whole test driven development process, I’m getting a lot more done. Even if its a few functions here and there when I have time, it all adds up in the end. I’ve also been working on non-code stuff for Baryon, i.e. concept art, story, etc. Well, time to get some much needed sleep.
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